As one of three founding employees at Terrasoft, the company behind Flik, I became a creative, product, and engineering lead across software architecture, UI/UX, and hands-on build work.

I helped conceptualize Flik's software from the ground up: designing interfaces, writing code and system prompts, and shaping core product decisions with our engineering team. I work daily in Cursor, Claude, Adobe Suite, ChatGPT, Midjourney, Figma, Runway, ElevenLabs, and others.

I also co-built Tesseract™, a spatial-temporal model built into Flik's agent. Tesseract tracks where elements are positioned and how they unfold across time, enabling complex creative work like designing a building, producing a film, or building a game.

Early Conceptualization

Prototypes & Wireframes

Finished Software